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Sylvain Jose Gautier

February 2020

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"Basic fire magic."
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Name: Fire
School: Evocation
Notes: - Can generate a small flame in either hand and sustain it. Useful, when there are no candles at hand.
- Can generate a bigger flame, for a very short duration. Unstable.
- Can sustain a larger flame for an extended period of time, and project it forward for controlled burning. Useful out in the Wilde.
- Have the same level of control as I'm used to back home, with more practical applications for it, here. Flame is malleable, to an extent.
"Basic healing magic.

Heals an adjacent ally."
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Name: Heal
School: Universal
Notes: - Can heal minor cuts and scrapes with some no effort. Have not had the chance to practice healing anything more serious.
- Can heal slightly more serious injuries, deeper cuts and burns, to the point where infection is a very low risk. Prone to causing dizziness.
- Can heal from some distance away, now, though making contact with the injury itself can make use of any blood in or around the wound to heal it. This uses much less energy for both myself and the target.
"Basic light attack magic.

Heals based on damage dealt."
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Name: Nosferatu
School: Abjuration? Evocation? Necromancy???
Notes: - Can generate a small spark prolonged glow of light between hands. Have not tried touching this light to anything living as yet.
- Light can drain life from weeds and pests. Did not feel any healing effects as a result, yet.
- Light created is brighter than before, and the drain of life from weeds and pests seems to be stored as some unstable energy that is released in the next spell used. No healing effects, yet.
"Advanced fire magic."
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Name: Bolganone
School: Evocation
Notes: - Can start to access this level of fire magic outside of the new moon cycles. Takes much more energy than smaller flames, but also does much more damage.
- Flames are able to be somewhat controlled, to a point, though still run the risk of going wild.
- Smaller generated flames can be controlled with a great deal of precision, and larger flames can be with higher concentration.
- Fire existing in the environment can be manipulated, to an extent. This is new, definitely something to do with how magic works here.
"Intermediate healing magic.

Heals an ally at range."
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Name: Physic
School: Abjuration
Notes: - Can heal minor cuts and scrapes from across a room with some effort.
- Can heal more serious injuries across a room with some effort.
"Magic arrows."
● ● ● ● ○
Name: Sagittae
School: Evocation
Notes: - Can generate arrows of light from the hands, and project them forward a short way.
- Arrows fly at a great speed, similar to that of a crossbow bolt or a longbow shot. My aim, as always is... abysmal. This is not the spell's fault.
- Have managed to imbue the spell with an aiming mechanism of its own, to compensate for my own failings! Must refine this further...
- Light burns brighter, seems to have a similar effect on shades as fire, and a purifying effect on infection, akin to flushing the leyline. Must be careful with this use.
"Intermediate light attack magic.

Effective against monsters."
● ● ● ○ ○
Name: Seraphim
School: Evocation?
Notes: - Can generate a holy(?) glow of light magic and project it outwards into something. Apparently effective against the cwyld.
- Much more effective against the cwyld than before. Again, caution is needed.
- Light is much brighter than before, and can be sustained for longer. Care should be taken when looking directly into the light.
"The highest tier of fire magic."
○ ○ ○ ○ ○
Name: Ragnarok
School: Evocation
"The combination of existing ingredients to create a magical effect."
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Name: Potion-Making
School: Alchemy, Enchantment
Notes: Kiss From A Rose - Very potent Aphrodisiac, in common use in the brothels of the Red Light District.
A Reduction of Moss - Has similar effects to chewing the moss brought back from the outpost excursion; a buzz like one would get after drinking particularly strong tea or coffee, and the energy to match. The potion is refined through magic and the inclusion of other ingredients to make the effects stronger, longer lasting, and shelf-stable when bottled. Taste is earthy, but not bad. Texture is thick and slimy, needs work.
"The use of a witch's magic to speed up the growth of plants."
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Name: Growth
School: Transmutation, Conjuration
Notes: - Can sprout a freshly planted seed, or prompt a flower to bloom on a well-established plant.
"Weapon imbued with magic, to create a blade of light or energy?"
● ○ ○ ○ ○
Name: Light Sword (?)
School: Evocation, Enchantment
Notes: - Requested by Dimitri. Maybe enchant a sword hilt or lance handle with a Sagittae or Seraphim spell? Practice with those and testing with this concept necessary...
code @ efryndiel
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